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AllThere are 73 entries in the glossary. |
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180 Air | The snowboarder rotates 180 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 180 degrees, and lands riding forward. |
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360 Air | The snowboarder rotates 360 degrees in the air and lands riding forward. In the halfpipe, the rider approaches the wall riding forward, rotates 360 degrees, and lands riding fakie. |
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540 Air | The snowboarder rotates 540 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 540 degrees, and lands riding forward. |
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720 Air | The snowboarder rotates 720 degrees in the air and lands riding forward. In the halfpipe, the rider approaches the wall riding forward, rotates 720 degrees, and lands riding fakie. |
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900 Air | The snowboarder rotates 900 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 900 degrees, and lands riding forward |
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Air-to-Fakie | A trick in which the snowboarder approaches the wall riding forwards, makes no rotation, and lands riding backwards. |
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Alley Oop | Any maneuver performed in the halfpipe in which the snowboarder rotates 180 or more degrees in an uphill direction, rotating backside on the frontside wall, or frontside on the backside wall. |
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Backside | The backside of the snowboard is the side on which the snowboarder's heels rest; the backside of the snowboarder is the side to which the athlete's back faces |
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Backside Air | Any trick performed on the backside wall of the halfpipe. |
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Backside Handplant | A 180-degree handplant in which both hands, or the rear hand may be planted on the lip of the wall and the rotation is backside. |
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Backside Rotation | Clockwise rotation for a regular-footer, and counter-clockwise rotation for a goofy-footer. The reverse applies when riding switch-stance; counter-clockwise rotation for a regular-footer, and clockwise rotation for a goofy-footer. |
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Backside Turn | A turn in which the heel edge faces the outside of the turn while the snowboard is riding on the toe edge; a right turn for a regular-footer and a left turn for a goofy-footer. |
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Backside Wall | When standing at the top of the halfpipe looking down towards the bottom, the backside wall is the left wall for regular-footers and the right wall for goofy-footers. |
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Bail | A term used to describe crashing or falling. |
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Banked Slalom | A slalom race course in which the turns around the gates are set up on snow banks. |
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Bevel | The degree of angle to which the edges of a snowboard are tuned. |
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Blindside | A technique in which the snowboarder rotates and orients themselves "blind" to their takeoff or landing, and must stretch to look over their shoulder. |
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Boned | To straighten one or both legs. Also used to explain the emphasis of style in a trick. If a snowboarder "boned out a method" they would grab hard and emphasize the maneuver so that his or her legs or arms appeared extended or stretched to a maximum degree. |
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Caballerial | A halfpipe trick that begins with a fakie, spins 360 degrees, and lands riding forward. Also known as a cab |
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Chatter | Unnecessary vibration of the snowboard which usually occurs at high speeds and through turns. |
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Corkscrew | A very fast and tightly performed rotation. |
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Crater | A crash or fall.
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Detune | The process of slightly dulling the edges of the snowboard, frequently done around the nose and tail so they are less likely to catch in the snow. |
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Double Grab | Performing two separate tricks while in the air. |
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Double Handed Grab | Simultaneously grabbing the snowboard with both hands while in the air. |
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Duckfoot | Stance angles, with toes pointing outward like a duck. |
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Effective Edge | The length of metal edge on the snowboard which touches the snow and is used to make a turn. The effective edge does not include the edge of the tip and tail. |
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Fakie | Riding backwards. |
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Fall Line | The path of least resistance down any given slope. |
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Flat Bottom | The area in a halfpipe between the two opposing transitional walls. |
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Flatground | Tricks performed on a flat slope without obstacles. |
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Flex | The stiffness and pattern of how a snowboard flexes. A snowboard may be stiff, medium, or soft. |
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Freestyle Snowboarding | Snowboarding that is primarily associated with riding the halfpipe, but may also be used to describe snowboarding that incorporates tricks and maneuvers.
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Front Foot | The foot mounted closest to the nose of the snowboard. |
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Front Hand | The hand closest to the nose of the snowboard. |
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Frontside | The frontside of the snowboard is the side on which the toes rest; the frontside of the snowboarder is the side to which the snowboarder's chest faces. |
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Frontside Air | An Indy grab performed on the frontside wall of a halfpipe, or any air performed on the frontside wall of the halfpipe. |
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Frontside Handplant | A 180-degree handplant in which the front hand is planted on the lip of the wall and the rotation is frontside. |
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Frontside Rotation | Counter-clockwise rotation for a regular-footer and clockwise rotation for a goofy-footer. When riding switch-stance, the reverse applies; a regular-footer will rotate clockwise and a goofy-footer will rotate counter-clockwise. |
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Frontside Turn | A turn in which the toe edge faces the outside of the turn while the snowboard rides on the heel edge; a left turn for a regular-footer and a right turn for a goofy-footer. |
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Frontside Wall | When standing at the top of the halfpipe looking down towards the bottom, the frontside wall is the right wall for regular-footers and the left wall for goofy-footers.
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Goofy Footed | Riding on a snowboard with the right foot in the forward position |
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Grab | To grab either edge of the snowboard with one or both hands. |
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Halfpipe | A snow structure built for freestyle snowboarding. Snowboarders utilize the halfpipe to catch air and perform tricks by traveling back and forth from wall to wall while moving down the fall line. |
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Ho Ho | Any two-handed handplant. |
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Hucker | A snowboarder who throws himself or herself wildly through the air and does not land on his or her feet. |
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Indy Air | A maneuver which is performed backside, with the rear hand grabbing between the bindings on the toe edge, while the rear leg is boned. |
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Indy Grab | A grab in which the rear hand is between the bindings on the toe edge, and the front leg is usually boned. |
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Invert | A trick in which the snowboarder places his or her head beneath the level of the board and balances on one or two hands. |
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Inverted Aerial | A maneuver in which the snowboarder becomes airborne and upside down at any given moment. |
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Late | Incorporating additional maneuvers into a trick just before its completion and landing. |
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Layback Handplant | A 180-degree handplant in which the rear hand is planted on the lip of the wall and the rotation is frontside. |
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Leash | A retention device used to attach the snowboard to the front foot so the board is not able to slide away. |
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Lip | The top edge of the halfpipe wall. |
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Lip Trick | Any trick performed on or near the lip of the halfpipe wall. |
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Method Air | Method Air |
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Nose | The front tip of the snowboard. |
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Nose Bonk | To hit an object with the nose of the snowboard. |
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Quarterpipe | A halfpipe with only one wall; a snow-sculpted shape that contains a transition and a vertical, and is used as a jump to catch air. |
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Rear Foot | The foot mounted closest to the tail of the snowboard. |
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Rear Hand | The hand closest to the tail of the snowboard. |
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Regular Footed | Riding on a snowboard with the left foot in the forward position. The left foot is closest to the nose, furthest from the tail, and in between the right foot and the nose. |
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Revert | To switch from riding fakie to forward, or from forward to fakie, usually while the snowboard is still touching the ground. |
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Rolling down the windows | A term used when the snowboarder is caught off balance and rotates their arms wildly in the air to try and recover. |
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Sketching | The act of riding the snowboard precariously and nearly falling. |
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Stalled | A technique used to hold or "stall" the point of emphasis in a maneuver for an extended period of time. |
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Switchstance | Performing a trick while riding backwards. |
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Tail | The rear tip of the snowboard. |
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Tail Bonk | To hit an object with the tail of the snowboard. |
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Toe Edge | A snowboard has two different edges. The toe edge is the one at which the toes rest. |
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Transition | The radial curved section of a halfpipe wall between the flat bottom and the vertical. A snowboarder pumps and rides the transition to gain speed, catch air, and land. Also known as the tranny. |
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Tuck knee | A technique in which one knee is bent, and the ankle is bent sideways in order to touch the knee to the snowboard between the bindings. |
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Vertical | The vertical top portion of a halfpipe wall that allows the snowboarder to fly straight up into the air, and not out of the pipe or into the pipe. |
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Glossary V2.0 |